Teams are organizational units that group people together. They represent departments, working groups, project teams, or any other collection of individuals who collaborate on shared goals.
A team entity captures the structure and composition of an organizational unit. Teams provide the “who works together” layer in your knowledge graph, connecting individual people to collective responsibility.
Every team entity has:
A name (e.g., “Platform Engineering”, “Product Design”)
An optional description of the team’s purpose
An optional parent team for hierarchical organization
An optional email address for team contact
An optional icon for visual identification
Members (people who belong to this team)
Owned landmarks (services, projects, or resources the team is responsible for)
Teams can have parent-child relationships, creating an organizational hierarchy. This structure helps you understand reporting lines, escalation paths, and how teams relate to each other.
Parent Team: When you create a team, you can optionally assign a parent team. For example:
“Platform Engineering” might be a child of “Engineering”
“Frontend” might be a child of “Platform Engineering”
“Engineering” might have no parent (it’s a top-level team)
Hierarchy in the UI:
Team cards display the parent team name in the subtitle
The topology explorer visualizes the hierarchy as a tree structure
Search results show the full path (e.g., “Engineering > Platform Engineering > Frontend”)
Best Practices for Hierarchy:
Keep hierarchies shallow (2-3 levels maximum) to avoid complexity
Use parent teams to represent organizational structure, not project relationships
Not every team needs a parent; top-level teams are valid
Understanding the distinction between entity types:
Team: An organizational unit that groups people together (the “who together”)
Person: An individual contributor (the “who”)
Landmark: Something in your organization that teams and people work on (the “what”)
Teams own landmarks and have members. This creates a clear structure: teams are responsible for services, projects, and resources, and people belong to teams. When you need to find who owns something, you trace from the landmark to the team to the team members.